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Kirby test and the forgotten world: more open but less revolutionary than expected

The first contact with the game takes place via the choice of the level of difficulty, the two available entitled hurricane and breeze. The fact that the highest of the two is proposed first is not totally trivial. This adventure of Kirby, like almost all others, is indeed extremely accessible and privileged above all the pleasure of play. The case is heard: Choose Hurricane, which corresponds wholesale in a normal mode, and keep the breeze mode for kids. This amazing and meteorological nomenclature is related to the scenario, which presents us with a kirby and waddle dees being ashed as a stormy vortex. Here they are transported from the Pop planet to an unknown land and manifestly abandoned for a long time. And this forgotten world is simply ours. Rusty cars and buildings invaded by vegetation leave no doubt about it. We can also put a first word on the success of the different levels of the game, which propose to evolve among others in a shopping center, an amusement park or a snowy city. Do not hope to cross humans, long disappeared, the enemies of the day being the "pack of animals", led by cute and canins Ouafies. With their help and those of malicious birds, the Waddle Dees find themselves caught in cages, that our pink hero is of course having to find and open. Despite this context "threatening" the atmosphere remains constantly good child, helped in this by an absolutely adorable artistic direction. With a pink ball as main character it is hardly amazing, but the colorful graphics avoid any fault of taste, while the design of the decorations and creatures are simple enough to be readable by children and sufficiently detailed enough for not Leave adult marble. Technically there is also enough to be satisfied. Apart from a visible aliasing hair if one approaches a little too much of the TV screen, we would almost forget that it is a Switch exclusive!

Kirby, metamorphosis!

Kirby and the Forgotten Land Nintendo Switch Review

As for the gameplay, Kirby remains at first faithful to its fundamentals. The jump can therefore be used to float, while to expire and scrub the basic enemies allows you to benefit from a simple and efficient fire function. But when the pink ball swallows a little more powerful enemies, it acquires their main power. This is how Kirby can juggle over his meetings between a sword, a slicer, bombs, fire, ice, a hammer, a trombler or a drill. This offers a lot of variety, especially since the list here presented is not exhaustive. But the game is not content with this principle already seen in the other episodes of the saga. A new mechanics called Transmorphism is proposed to us, in order to vary even more pleasures. This special power allows Kirby to adopt the form and function of certain objects in the modern world. The car makes it possible to spin at full speed, the distributor throwing cans on enemies and obstacles, the construction cone drill floors or fragile pipes, the pipe to roll on enemies, the metal ark to fly such A deltaplane, the bulb to illuminate the dark areas, the elevator to stretch or retreat, and the cabinet to discover secret passages by putting it on the ground.

Once again this is only a little glimpse of the different possibilities, which are renewed regularly and we reserve a lot of surprises. All these small gameplay variations are used to enrich exploration, to find secret passages or to solve some "puzzles" (the word is almost a bit strong). Always malignant, the Level Design often recalls that of the recent Mario, which is obviously not a fault. And unlike Mario Odyssey, the 100% is here much more tempting, because simpler to reach. Each level proposes four concealed objectives, which are revealed when you begin to accomplish them, guided by chance or intuition. Switching between a boss's legs, bringing five tulips flourish or discovering a particular cellar can be part of the hidden missions. But to encourage players to persevere and start again, the game also has the intelligence to reveal one of these mystery objectives if they have not been all discovered once a finished level.

On the road of 100%

Ultimately, filling out a maximum of these goals makes it possible to rebuild the village of Waddle Dees faster, which gradually adopts many buildings including a cinema to revise cinematics, a mini-game cafe, a Coliseum intended to fight again The bosses in tournaments or, and above all, an armory devolves to the improvement of powers. The power of each weapon can indeed be increased in three levels, which obviously does not refuse, even if the bosses already not well bad at the base do not become easier to beat. The general lack of difficulty feels in the life of the game, since we can see the end of the adventure in just ten o'clock. But it would be really stupid to settle for putting the main missions without looking next. Thus, secondary and timed challenges are available on the map. They make it possible to acquire rare gems necessary for the improvement of powers, and therefore must not be abandoned. The exploration also gives us the opportunity to find the decorations from the capsules from Gashapons and containing figurines related to the current adventure. While in 2022, some titles would not have hesitated hiding micro-transactions behind this collector's mechanics, it is possible here to enjoy it in all serenity. Distributors of "Japanese Surprise Kinder" are even available in the village, buying a capsule simply with the parts harvested in the levels. There is therefore not much to blame this kirby, apart from its facility (especially if we play two in co-op), no necessarily memorable music (one or two are even annoying) and its duration of life a little fair. But none of this does not spoil the pleasure of browsing this forgotten world, the orders of a more versatile hero than ever.

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