It seems that once again, the Power Forward reigns as a dominant position in NBA 2K20, but not for the same reasons as last year.
This time, it's the great versatility of what you can turn into a PF construction during MyCareer and, later, when you bring this player to the parks and online.
There is a clear increase in the utility of the statistics and defensive badges in the last version of the game. The fact of being able to mix and match the extremely popular section of the last year of four to a height, but the mobile defender is a considerable advantage. Here is a good charge and some tips you can aim if you decide to play with a big player.
Best Stretch Four Build
Starting with your skills distribution, select the option where shooting has most of the chart, while other statistics are equal. Then you will select the physical profile diagram where agility is prioritized, but the vertical is always defined on the force. This will give you a solid set of basic statistics that lend themselves to the possibility of shooting and opening up.
Then move to your potential sliders and make sure the following categories are configured with a high number.
- Three points shot
- Mid-distance shot
- Free throw
- Post Fade
- Accuracy of the passes
- Treatment of the ball
- Post Moves
- Inner Defense
- Defense of perimeter
You can combine the latest upgrades, but this will give you a solid foundation as your career progresses. Now, when you configure the body of your player, here are some presets with which you can play. Just play with cursors until you find the mixture that suits you.
- Height: 6'9 "- 6'11"
- Weight: 200 lb lower
- Scope: about 82.0 "
Finally, badges will be concentrated on the TIR category. You can focus on some, but here are the badges in which you may want to invest when you arrive at this point. You can decide how you want to classify each class, but it is quite obvious that shooting badges must be at least Silver or higher.
Catch and shoot | Increases the chances of succeeding a jump shot immediately after taking. For a short time after receiving a pass, the external shooting attributes of the receiver will have a significant momentum. |
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Deadeye | Reduces the impact of a defender who closes |
Deep Fondus | Improves the chances of post-fadea by far. In addition, the Fadeaways taken away from the basket will receive a distance penalty below normal. |
Green Machine | Increases the bonus granted for excellent consecutive versions and gives an extra boost when you consecutively obtain excellent releases on jumped shots. |
Hot start | Improves the player's shooting ability after performing the first shot until it is missing. For each shot made since the beginning of the game, the player receives a shooting attribute bonus that lasts until the first failed shooting attempt. |
Intimidator
| Intimidates offensive players by making them miss the shots more often. Detect quickly | Accelerates the release of a jump shot. First step fast | The badge provides more explosive first steps on the triple threat and size. When they come out of a triple threat or if they are resized, bullet processors have access to faster and more efficient launches. Range Extender | Extends the beach from which a player can efficiently, and adds an additional distance to the given range of a player for mid-distance shots and 3 pt. Slipping off the ball | Reinforces the player's ability to open balloon. Stable shooter | Reduces penalties for challenged shots and bonuses for open shots. Contested shooting attempts receive less penalty. However, the shooting attempts that are open do not receive as many bonuses. Infatigable Shooting | Improves the ability of the player to shoot strokes when tired, and shooting attributes on jumping undergo a smaller penalty than normal when they are tired. UNPLUCKABLE | Reduces the chances of being stripped by the defender. By doing dribbles, defenders have more difficulty identifying the ball with their flight attempts.
As you can see, the priority is given to shooting, but the defensive statistics remain at the center of attention, rather than finishing. Indeed, although Slasher has been a popular class in the past, this year, she seems to have fallen. So, if you prefer a defensive construction that remains closer to painting, here are some other options.
Best Lockdown Four Build
Here, the first change you will do is about your skill options and your physical at the beginning. Instead of shooting, choose the graph that has the highest percentage of defense and rebound, followed by a balanced physical chart. You will catch up later for this balanced physical charge, so do not worry about the issue of force.
Then it's time to choose your potential, and it's time to focus your shot - for the most part. Just ignore your three-point shooting and focus on the top and bottom of the cursors.
- A close-up
- Standing standing
- Crochet post
- Free throw
- Post Fade
- Post Moves
- Inner Defense
- Defense of perimeter
- Block
- Offensive rebound
- Defensive rebound
Once again, combine and do as you see fit, but it's only a solid foundation. Now you are back in your player's body and it's time to fall asleep to be able to slaughter the bodies.
- Height: 6'9 "- 6'11" (you probably want to be on the biggest end here)
- Weight: 250 - 260 lb
- Wingspan: at least 90.0. "
As with concentration and potential, badges will be almost completely different. Focusing goes from shooting to defensive sections and rebounds, with some finishing badges to top it off.
Box | Improves the ability of the player to box his opponents. |
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Brick wall | Increases the efficiency of the screens and drains the energy of the opponents during physical contact. This badge makes it more difficult for the defense to cross or bypass the screens. Players affected by contact with a brick wall losing more energy than normal. |
Catch and shoot | Increases the chances of succeeding a jump shot immediately after taking. For a short time after receiving a pass, the external shooting attributes of the receiver will have a significant momentum. |
Finishing contact | Increases the ability to convert contact layers and dunks into the traffic, and slaasters that play below the rim end the contact layups with more success, while Dunkers are able to draw more contact dunks. |
DropStepper | Improves a player's ability to effectively use DropSteps in the publication area. This also allows more success during post-drop attempts and jump steps, in addition to better protecting the ball, while performing these movements in the pole. |
A very good legs | Improves the ability of a player to overcome defenders with advanced layup. In addition, players more effectively challenge defenders when they make gatherings in euros, cradles, jumps, rotations and half turns. |
Intimidator
| Intimidates offensive players by making them miss the shots more often. Pick Pocket | Improves the player's ability to steal the ball to a balloon manipulator. Pick N roller | Increases the shooting percentage as roller in a pick & roll. When you get out of the pick and roll, a boost is applied if the attempt at Layup or Dunk intervenes a few seconds after caught the pass. Post-moving lock | Improves the ability of the defender to defend his travels.
Putback pattern | Increases the percentage of blows during a putsch attempt after an offensive rebound. It also strengthens the shooting attributes of a player who tries a Layup or a Dunk just after getting an offensive rebound. Rebound chaser | Improves the ability of a player to hunt the rebounds. Relentless finisher | Reduces the fatigue effects due to continuous contact with finish. It improves a player's ability to take a lot of contact by reducing the lost energy when attacking the rim for blows. Rim Protector | Improves the ability to block shots, strengthens the locking control counter / teammate, as well as the ability of the player to block the shots. It also unlocks special block animations and gives a boost to the control counter for the blocker and its teammates after a blockage. Infatigable defender | Reduces lost energy during defense efforts. Worm Allows the rebounders to swim or turn more easily towards box-outs.
This version uses many more badges, simply because it is supposed to do more on the ground. If you want to be everywhere, this is the construction for you. Enter the boards, place the selections, lock defenders and score in the paint - your player will be a threat on both sides of the field and a valuable asset for any team.
In a game that counts as many players who focus on three-year shots or dribble strikes, if you want to make the biggest difference in games with random players, the Lockdown construction is probably your best bet.
These are just two of the many versions you can create, and although Power Forward is the most optimal position for this game, it does not mean that it is not so viable to play a different style. As long as you are not slash, you should be good with everything you choose.
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